SimCity Creator is the name of SimCity DS 2 outside Japan. It is also the name of a related Wii game. The game was published and developed by Electronic Arts. It was released in March 2008 in Japan and September of the same year everywhere else.

As in all previous SimCity titles, you must build a city in SimCity Creator. Unlike previous installments, there's a focus on different time periods. In Challenge Mode, you start at the Dawn of Civilization and work your way forwards in time. When you hit certain population or approval goals, you move on to the next period. As with other SimCity games, this one also has a Freeplay Mode. However, you're limited to buildings you either unlock yourself or trade for with a friend.

This game also has a connectivity feature. Players can exchange building information as well as pictures of their cities. Otherwise, players must play through Challenge Mode multiple times to have access to all buildings.


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  • Tornado (Only one version)
  • Fire (Extreme damage to buildings, no damage to roads)
  • Riot (Moderate damage to buildings, small damage to roads)
  • Hurricane (There are three versions, all of them can cause damage to roads, the first is fast and doesn't cause a lot of damage, second is slow and causes moderate damage, third is fast and causes moderate damage)
  • Earthquake (There are two versions, both can cause damage to roads, the first is long and doesn't cause a lot of damage, second is very long and causes catastrophic damage, usually eighty buildings are destroyed)


Era Years Description Clear Condition Notes
Dawn of Civilization 00XX Noted for the simple wooden construction of all of its buildings. Population reaches 5,000 The first civilizations in the real world occured in 3000 BCE in Mesopotamia (present-day Iraq). However, the in-game appearence and technology suggest that it is set during the Neolithic Revolution in 8000 BCE with the indroduction of agriculture.
Open Asia Age 1830-1870 (18XX after 1870) An Eastern jewel famed for the beauty of its wood and tile buildings. Raise city population by 20,000 Equivalent to the Qing Dynasty in China or the Edo period in Japan. The names of the citizens in this age are either Japanese, Chinese, or Korean.

The age in the Japanese version of the game is purely Japanese themed.

European Renaissance 1480-1520 (15XX after 1520) Raise city population by 20,000 The European Renaissance started in Italy at the same time period. Its symbol, Notre Dame was completed in 1345, well before the beginning of the time period in the real world.
American Prosperity 1870-1930 (19XX after 1930) 100% approval rating
Asia Development Age 1950-1980 (19XX after 1980) An age where new, Western-influenced buildings flourished among traditional ones. 100% approval rating The introduction text mentions the age being set right after a war, this is presumably the Chinese Civil War which ended with the formation of PR China or World War II where Japan was involved in. The age starts 40 years before the construction of its symbol. The Oriental Pearl Tower was built in 1994, which in-game would be 19XX.
European Industrial Age 1850-1900 (18XX after 1900) 100% approval rating This is the only possible way to travel back in time if the player advances from the Asia age and plays at least 20 in-game years in that age.
Global Warming Age 1997-2070 (20XX after 2070) Has many clean, useful buildings that have been created with modern architectural skills. 100% approval rating The current age in the real world. The age in-game starts in 1997, the year the Kyoto Protocol was ratified to reduce greenhouse gas emissions in order to slow global warming.
Post-Global Warming Age 2080-2200 (21XX after 2200) Consists primarily of tall towers that are all built on sea, away from the heavily polluted ground. Clear all pollution on the map Requires the player to pollute the city in the present age. The pollution will carry over to the future age.

Symbol of the Age

Each era includes a "Symbol of the Age" based on a real-world landmark.

Era Symbol Real-world location
Dawn of Civilization Tower of Babel Babylon, Mesopotamia (historical/mythological)
Open Asia Age Five-Storied Pagoda Senjo-ji Temple Tokyo, Japan
European Renaissance Notre Dame Paris, France
American Prosperity Empire State Building New York City, United States
Asia Development Age (International version) Oriental Pearl Tower Shanghai, China
Asia Development Age (Japanese version) Tokyo Tower Tokyo, Japan
European Industrial Age Eiffel Tower Paris, France
Global Warming Age (Asian Route) Petronas Twin Towers Kuala Lumpur, Malaysia
Global Warming Age (Asian Route, Japanese version) Tokyo Metropolitan Building Tokyo, Japan
Global Warming Age (European Route) Messeturm Frankfurt Am Main, Germany
Global Warming Age (American Route) Gateway Arch St. Louis, United States
Post-Global Warming Tree of Life

Future Age (Post-Global Warming Age)

Below is a guide on how to unlock the future age. This guide may not work for all players.

How to get there:

  1. In the Global Warming Era, you must get your approval to 100% - you do this by using "MONEYBAGS" cheat & rebuilding your city on a 9x9 or 12x12 grid system. For every 3-4 high density zones you must include a large park to keep pollution to a minimum. Include Airport, Seaport, all bonus buildings inc. Munitions. For every grid square include a public service 3x3 (eg Police, hospital, school etc). It is possible to reach a population of 600,000 quite easily in this way. Railway is not needed in this age. It should be possible to reach 100% approval by 2040. Let your population build as it must be at or above the level you hit 100% approval to progress to the 'secret' stage.
  2. Wait until 20XX, or 2070. Save often, about once per in game year, because you will not know when a damaging earthquake will happen. If an earthquake occurs, quit and reload the save file.
  3. Destroy as many of the large parks and tree areas as you can (but not the bonus big tree that evolved from the garbage heap you got in 1st ancient age)
  4. Pollute your city, at least should be polluted light/dark red (the best way is to put coal plants where some of the large parks were. Place around 7-10 coal plants depending on your original level of pollution on reaching year 20XX
  5. You must ensure that 70% or more of your map must be HD zones of any kind. You can ensure this by overwriting any spare zone space with HD Industry,
  6. You should get a notification within a game year or two. Wait for the pollution to spread. ("There is a new notice. Let's go to the mayor's office). Then, Maxis and Professor Sim will lecture you about pollution and "The future of your City". Here, you will be given an option to travel, like in previous ages - SECRET BONUS LEVEL!

Note: If you like your city, and would hate destroying it, listen to Maxis and don't go to the future. The future's storyline is that the ice caps have melted and the main goal is to bring down the pollution to nothing (through use of modified trees). All buildings and wonders are destroyed, except for the Big Tree, which can be gotten from the Garbage Dump built in the Dawn of Civilization.


  • Music from SimCity Societies, SimCity 3000 and SimCity 4 is used.
  • Some mild language is used.
  • The advisor in the game named Mr.Maxis looks lot like Will Wright and previously appeared in SimCity DS.
  • The CG in the Japanese version of the game is more realistic than the international version.

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External Links

SimCity series
Main series SimCity (Classic) · SimCity 2000 · SimCity 3000 (Unlimited) · SimCity 4 (Rush Hour · Deluxe Edition · The SimCity Box) · SimCity (2013) (Cities of Tomorrow · Plus Edition · Complete Edition)
Console games SimCity (SNES) · SimCity 2000 · SimCity 64 · SimCity DS · SimCity Creator (DS)
Spin-offs SimFarm · SimCopter · Streets of SimCity · SimTown · SimCity Societies (Destinations · Deluxe Edition · The SimCity Box) · The Sims Carnival: SnapCity · SimCity (iOS) (Deluxe) · SimCity Social · SimCity BuildIt