In SimCity BuildIt items can be manufactured using industrial and commercial buildings. Items are used to upgrade residential zones, craft higher value items in commercial buildings, complete random sales in your town for simoleons, complete quests to earn special items, send off in cargo shipments to earn Golden Keys or air cargo shipments to earn special items, sell on the Global Trade HQ for simoleons, and start disasters.
Items can be categorized by their function. At the beginning, new players can only create raw materials, which are primarily used to craft commercial items. Popping chat bubbles in your town or others' has a chance to get expansion items, which is used to expand either land or storage depending on the item. Commercial items are then produced after unlocking commercial buildings. Building the airport will unlock access to specialized items used for upgrading residential houses of that type (Parisian, Tokyo, or London). Lastly, building the Vu Tower unlocks special items used for starting disasters.
As you level, you will unlock new items or buildings. You can also upgrade buildings once you reach a certain level. Some Items require you to upgrade the commercial buildings before making it. Note that when you enter the Global Trade HQ, you will only see items advertised or in other players' trade centers if you have unlocked those items. You can still visit other players but the locked items will not appear for you.
- 1 Factory Raw Materials
- 2 Regional Raw Materials
- 3 Commercial Products
- 3.1 Building Supplies Store
- 3.2 Hardware Store
- 3.3 Farmer's Market
- 3.4 Furniture Store
- 3.5 Gardening Supplies
- 3.6 Donut Shop
- 3.7 Fashion Store
- 3.8 Fast Food Restaurant
- 3.9 Home Appliances
- 3.10 Santa's Workshop
- 3.11 Eco Shop
- 3.12 Car Parts
- 3.13 Silk Store
- 3.14 Tropical Products Store
- 3.15 Fish Marketplace
- 4 Special Items
- 5 Club War Items
- 6 Bill of Materials
Factory Raw Materials
Raw materials are items produced in factories and cost nothing but time to create. These materials are the foundation for producing higher value items using commercial buildings but require more time to manufacture. Many raw materials can be created at the same time in factories, but all other buildings limit you to creating 1 item at a time. Depending on the factory, you can produce between 2 and 5 items per factory - at the same time. With 6 of the most upgraded factories, you can produce 30 of any raw item at a time. That makes them far more valuable than other materials when you are selling for profit. You could essentially put 30 pieces of metal on the market every minute. I know that the graph gives a per hour calculation, but that is misleading for raw materials. If you were fast enough to constantly have metal going (and I will assume it takes about a minute to reset the metal production every minute - giving you 30 rounds of production / hour). 10 / metal * 30 = 300 / minute. Assuming you get 30 out in an hour (instead of 60), you could sell that for 9000 per hour. Just keep in mind that you only get one free advertised item per minute, and would have to pay for the rest, and have limited slots until you pay for more. If you calculate multiple production items and factor in the posting limit per minute, plastics would probably be the biggest bang for the buck. Metal would limit you to 50 / minute, but plastics would be 125 / minute. Given the 9 minute waiting period for 30 (which can be posted in about 6 minutes without cost), you have 3 spare minutes per 9 to use anywhere in the game. Assuming a perfect sale: 50 * 9 gives you a maximum of 450 for the same waiting period. With plastic, you would be able to post 125*6 = 750 and have 3 more minutes for whatever you wanted.
Regional Raw Materials
Regional factories produce a unique item used for upgrading that region's residential buildings and for crafting regional commercial items. There are five different factories, one unlocked per region. Each factory has five production slots and requires level 25 to build.
Building Supplies Store
This table was created to maximize earnings by highlighting the high profit items, factoring in materials' individual price versus the item being produced.
Note: The times used are for non-upgraded commercial buildings.
Fast Food Restaurant
This commercial building is only available during the Festive Season.
This commercial building can be found in the region Green Valley.
This commercial building can be found in the region Cactus Canyon.
This commercial building can be found in the region Limestone Cliffs.
|Item||Level||Max Value||Time (min)||Mats||Mat Cost||Profit
||Per min.||Used in|
Home Textiles x1
Tropical Products Store
This commercial building can be found in the region Sunny Isles.
This commercial building can be found in the region Frosty Fjords.
A third tier of items, called special items, are used to upgrade the city storage, expand the city's area, contribute to Club Wars or starting Disasters. Special items are not manufactured but are earned by popping Sims' opinion bubbles and through rewards like completing City Journal tasks, Mayor's Pass Contest Assignments, or by watching optional video ads for a random reward. They can also be purchased in the Global Trade HQ, Daniel's city, or in the NeoMall.
For special items used in upgrading residential zones, London, Paris, and Tokyo items are obtained by completing Airport shipments, and through the aforementioned methods.
War Items and Disaster Items can be earned by doing War Repairs, completing War Deliveries, bought with War Simoleons, and using the War Trade Depot.
|Items used to increase City storage|
|Storage Camera||Level 1|
|Storage Lock||Level 1|
|Storage Bars||Level 1|
|Items used to Expand City Areas|
|Dozer Exhaust||Level 10|
|Dozer Wheel||Level 10|
|Dozer Blade||Level 10|
|Items used to Expand Beach Areas|
|Ship’s Wheel||Level 15|
|Scuba Mask||Level 15|
|Items used to Expand Mountain Areas|
|Winter Hat||Level 23|
|Items used to launch Disasters|
|Items used to upgrade Parisian residential zones|
|Items used to upgrade London Town residential zones|
|Items used to upgrade Tokyo Town residential zones|
Club War Items
|Anvil||Not in Kansas, Magnetism, 16 Tons, Electric Deity, Zest from Above|
|Fire Hydrant||Giant Rock Monster, Magnetism, Fishaster, 16 Tons, Building Portal|
|Megaphone||Shrink Ray, Disco Twister, Ancient Curse, B Movie Monster, Mellow Bellow, Electric Deity|
|Plunger||Comic Hand, Tentacle Vortex, Plant Monster, Building Portal, B Movie Monster|
|Rubber Boots||Plant Monster, Fishaster, Ancient Curse, Dance Shoes, B Movie Monster, Hissy Fit|
|Ammo||Flying Vu Robot, Blizzaster, Hands of Doom, Spiders, Zest from Above|
|Binoculars||Giant Rock Monster, Magnetism, Ancient Curse, Spiders, Dance Shoes, Hissy Fit, Zest from Above|
|Gasoline||Flying Vu Robot, Plant Monster, Spiders, Dance Shoes, Electric Deity, Shield Buster|
|Pliers||Shrink Ray, Disco Twister, Hands of Doom, 16 Tons, Hissy Fit, Mellow Bellow|
|Propeller||Not in Kansas, Disco Twister, Tentacle Vortex, Disco Twister, Blizzaster, Building Portal, Mellow Bellow|
|Rubber Duck||Comic Hand, Tentacle Vortex, Blizzaster, Fishaster, Hands of Doom, Doomsday Quack|
Bill of Materials
These are the raw materials needed to build and the total time, from factory to completion, each store item. The total time is before any store upgrades or Speed-Up Tokens.
Materials can be produced simultaneously, so the minimum time to produce materials needed for an item is the time it takes to produce slowest-producing material (e.g. to produce Cement it takes 120min to produce Chemicals, the required Minerals will have been produced at the same time).