Archive | This is an archived Forum thread. It is no longer accepting contributions. If you have a similar or another topic to share, please, create a new thread on the Forum. |
SimCity is around the corner! Those with early access to the game are already building their own cities, cataloging their experiences, motivations, disasters, and more. Over seven days, they will chronicle their stories here. But of course, you are invited to join in as well! When the game finally launches, this will be your place to add your own city and your own stories. For more collaborative city building, check out the SimCity "Let's All Be Mayor" projects.
City:Kalauii[]
Kalauii by Raylan13 (talk) |
---|
Day 1[]I awoke this morning with a feeling of excitement mixed with trepidation. day we are moving away from this city, to a plot of land in the north. Our "wonderful" mayor has ruined this once fair place, overspending and overbuilding, then levying enormous taxes on the populace in an effort to keep the city afloat. Most of the lush parks have been shut down, now overgrown, and those grand buildings the mayor put us to work building have all had their doors closed. The mayor likely meant well, but overspent from the outset, laying roads that were far too wide and costly. The layout of the town was haphazard, and then there were problems from then on with the utilities. We were all attracted by the grand buildings and businesses, the smell of the sea air as it wafted from the nearby beach, and all the problems of the city were kept from us as we toiled away. The rude awakening came in a one-two punch, when the water supply inexplicably trickled to a crawl and we learned the sewage was not being addressed. This resulted in many illnesses. We protested, but to no avail. The mayor then doubled our taxes and began shutting down important fixtures, including the Department of Education and our ferry system. So a small group of us decided to leave. We bid our farewells to neighbors that elected to stay, packed our bags and our vehicles the night before, and all had a fitful night of sleep. We don't know what this new region will offer us, but preliminary reports suggest an area rich in coal and oil. Raylan13 (talk) Day 2[]We have managed to lay a small bit of road into our new town and are in the process of finishing the first residences. The road sweeps in from the main highway, and there have been a few visitors that have come by to take a look at our progress. Some have expressed interest in moving business here from neighboring areas, and we could certainly use it. For some reason people are looking to me for direction, so I have set the teams to work laying commercial zones. Later we will consider industrial areas, for everyone will need a place to work, and if the reports of natural resources are to be trusted, we will need a way to drill, mine, and eventually sell our products.Judging from our last place of residence, layout will be extremely important. I have drawn up a rough plan of the city, with residential buildings placed near the highway, followed by commercial lanes, and then industrial acreage much further within the city limits. We want to present ourselves as family-friendly first, so the eyesores of the factories should be kept out of sight. A large circle should accommodate those industries well, though the roads will have to be improved when the time comes. Soon enough we will have to find energy resources of our own. Right now our neighbors to the south have graciously allowed us to purchase electricity to power our homes, but there is no telling how long this will last, given our meager resources. I know at some point we will also have to lay the groundwork for various other services, including garbage and sewage. Those problems are for another day.Raylan13 (talk) Day 3[]By a large margin I have been elected mayor. I am elated, but loathe the responsibilities now thrust upon me. Little did I know just how difficult the position would be and the hard choices it would entail. Though businesses are booming and we have our first factories bustling away, we have also endured our first death. Young Mike Talbot fell while working on one of the newest structures. I'm told the ambulances from the neighboring city did not arrive in time to save him. Businesses will have to wait. We need a clinic and vehicles of our own.Perhaps I am overreacting, but it seems we should try to be as self-sufficient as possible. To that end I have hired workers to begin paving the way for a solar energy plant, as well as a wind farm. Either way, we will have our own power. Given our funds, we will still have to purchase water from neighbors. I am also concerned about the lack of a fire department. We have many homes now, some of them packed closely together, and it would take little but a spark and a good wind to set them all ablaze. I am in talks as we speak to erect a station to serve our needs. We do not need a repeat of Mike Talbot. Raylan13 (talk) 02:04, February 28, 2013 (UTC) Day 4[]The power stations were off to a rough start, but the people are happy overall with the choice of green energy. There were times we had several rolling brown outs as we attempted to construct and then power the solar station. Marrying this with wind energy has solved the issue, and now we are in the position to offer our power to others.The clinic could not have been built at a more fortuitous time. Soon after its doors were open, a rash of injuries and sickness sprang up. No deaths, and everyone is either on the mend or back to work. We even expanded the ambulance fleet slightly, as more people than ever want a piece of land in this great place. The fire department was also created, and also not a moment too soon, for one of the restaurants down the way caught fire due to employee negligence. It did not spread, and the business is in the process of rebuilding. More zones have been set aside for residents and businesses, and our factories are flourishing. Their only complaint thus far is the slight lack of workers. Hopefully the new acreage will attract newcomers. In the meantime, I've sent surveyors out to reassess the potential for natural resources. Raylan13 (talk) 03:16, March 1, 2013 (UTC) Day 5[]There is indeed a large deposit of coal sitting on the edge of town. An added boon was the discovery of multiple oil fields down the steep cliffs, close to the edge of the water! We are already well on our way to tapping those resources, and it is with great relief that they were located on the outskirts of our now very busy city. In hindsight, it would have been far better to survey the land first and build accordingly, than suffer possible consequences of moving an entire neighborhood or two!Due to the increase in business and community we have upgraded many of our roads. No longer do we have to bump along on dirt paths, but now we have paved strips that greatly increase the flow of traffic. Due to neighborhood wishes, a number of parks are also scattered around town. Coupled with the increase in business and industry, this seems to have lightened the mood considerably. We are without a proper police department, and this seems to have some people on edge. There are certainly more than enough bodies to fill those positions, and with the influx of cash generated from the coal and oil industries, we will also build our own water treatment facility. My only concern now is the amount of power the city is starting to consume. I shall have to keep a close eye on how our green energy production is faring and possibly expand those operations. Raylan13 (talk) 01:40, March 2, 2013 (UTC) Day 6[]Production goes well, as we struck oil again near the original spot! Thanks to one of our more educated citizens, Alexander Pisano, we also discovered large deposits of ore. As irony would have, considering my last entry, some of those pockets are directly beneath the heart of the city; not to worry, as tons of it also lies near our oil refineries on the edge of town, so there is no need for relocation or abandonment of that enterprise. Between the businesses and new industries, we have expanded residential areas immensely, spanning from the highway, all the way to the high hills to the south. Another swath has been carved for those interested in the oil and ore. Seeing as how the city now sprawls in almost all directions, our next project is the establishment of a bus service. We can upgrade the roads, but there is only so much we can do before every street is a traffic jam!I fear I have not grown our police department nearly as quickly as some would like. Already there are a handful of protestors gathered outside the hall, picketing for more of a law enforcement presence. Their fears are unwarranted for now; there has been no major crime to speak of. Yet even petty crimes can evolve into something more fearsome, so I will heed their petition and hire more officers as well as grant approval for a small jail. Pisano also suggested we open a trade center to better market our goods. It is a large-scale endeavor, but he assures me that every dime is worth it. Considering our oil and coal reserves, and the fact we use little to none of it ourselves, it makes sense to market the products as much as possible. Perhaps we will draw even more business and residents to the region. Raylan13 (talk) 01:18, March 5, 2013 (UTC) Day 7[]Kalauii has exploded beyond my wildest imaginings. Where once we were a small town of perhaps one hundred, we now boast upwards of four thousand people. Our infrastructure handled the rapid influx nicely, and our power stations continue to hum along. We have lost but a handful of buildings to fire, mainly due to the small department we had. Engines have been increased accordingly.I have not done anything entirely egregious or foolish, excepting the hastily chosen spot for the water treatment facility. I am embarrassed to admit that in my desire to be free from dependence on others I chose a rather… dry spot. The citizens were understandably none too happy, and we had to rely on other cities once again for water as the plant was demolished and another location was more carefully chosen. All's well that ends well, though. Thanks to more road upgrades, businesses are expanding and growing. W e even started having apartment buildings rise from neighborhoods a month or so ago, and now the main line is filled with them. Some of the citizens bring strange requests to the hall, as if granting approval for a block party is something that should concern government. I suppose I should be thankful; it is nice being able to ready the garbage service for the morning after. The citizenry seems divided on how we should grow from here. Some want to attract tourists, while others can't stand the thought of even a single high-rise. Special consideration needs to be made in order to satisfy both sides. While tourism would be a wonderful thing, it also brings with it crime and other undesirable elements. On the flip side, however, remaining in our current state will only serve to hobble us in the end; for without business and industry expanding, our opportunities will not be as great. So for my first endeavor into appeasing both sides I have granted land for a rather unique high-rise to be built near the edge of town along the highway. At maximum capacity this would increase our population by 25%. Yet I have also set aside funds for additional parks and the cultivation of small plots of trees within the city limits. Raylan13 (talk) 01:18, March 5, 2013 (UTC) |
City:New Mombasa[]
City:Circle Town[]
Circle Town by Sgt Frogman | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Day 1[]For my City I decided to locate in the region Viridian Woods a large heavily wooded Region with nice rail links river links. The city I chose was City Giovanni woods as it is a very flat city providing plenty of room to build a huge city with rail links so I could hook in a railway station if necessary to bring in more tourists. After loading the city I immediately set the simulation on pause and set to work on building my cities basic infrastructure. My basic plan for the city was to have a circular design with a big central circle road with rings of roads inside in the middle, with other circles for industry and commercial buildings and another for large civic buildings. I set to work with enough money to build a medium density avenue leading up to the central circle and one other circle off the side where I placed my wind power plant with two turbines and a water tower. I was now running short on cash so I took out a bond of 50,000 and zoned my central circle to residential. Now I set the simulation to cheetah speed and watched a flood of construction vans flood in building all new low density low wealth houses shortly followed by home delivery trucks letting Sims move in. Sgt Frogman 25/02/1 Day 2[]As soon as I loaded up the game for today’s play I was met with calls for hospitals and somewhere to shop, being the tight-fisted mayor I was for now I ignored the cries for hospitals and whet ahead and build a commercial district knowing that could bring me more money thorough taxes. I went ahead and made a few circular roads for the commerce to go on and some groovy looking arcs in the corner by the time I had finished building this I was losing population fast due to the outbreak of a disease so reluctantly I placed a clinic in the centre of the residential area. Yet again I received more moaning from my citizens something about the shops being on fire and them wanting me to build a fire station. After enjoying the light show for a while I placed a small fire station just outside of the commercial district so they could also get to the residential zone. The new residents that came took all the commercial jobs and where now demanding some industry and how can I deny something that brings me taxes. Forgetting the addition of wind I placed the industry south of the new residential zone with the wind blowing the fumes north straight into their homes.Today seemed like national moan day as they were now complaining of a garbage problem I plopped down a garbage disposal building (Landfill site) on the road to the industrial estate and moved the sewage outflow pipe next to it. My Sims seemed to finally be cheering up as for now there were no moans of fires deaths or garbage and I finally got a green smiley face representing that my citizens were happier. Tomorrow I think I may need to do some improvements to the roads as I can already see some traffic jams forming during the rush hours and I would like to provide some education to bring some medium tech more clean industry before the pollution consumes my city. If you have any suggestions for my city you can send them to me on my talk page or this articles talk. Sgt Frogman 26/02/13 Day 3[]Quite a lot happened today. The first thing I saw when I started playing was that my town hall was available to upgrade to city hall which I did and added a department of education which would allow me to build colleges and a university in the future. I looked on the traffic data map and saw that that the main avenues were gridlocked; something had to be done. Using the new road upgrade tool I upgraded most of my medium avenues to High Density Avenue increasing the lane size from 4 to 6 lanes. Next I placed a shuttle bus terminal and dotted bus stops around the residential commercial and industrial zones. Now there was starting to be some criminal activity and from past experience I know it’s best to place a police station before crime starts to ruin your city. At the same time I also placed a new fire station between the new residential zone and the industrial zone and a clinic in the new residential zone. I also placed a grade school which I think is equivalent to a primary school here in the uk. At this stage I set up a medium sized industrial estate in the region to aid circle town so I could focus on improving its commercial and residential areas which it did as at this point we were beginning to get medium rise flats. The new flats were bringing in new residents but they didn’t look particularly nice so after adding a two patrol car lots to the police station I set about increasing the land value to do this I added parks, sports facilities, nature areas and plazas, this did a trick and soon I was getting medium wealth medium density buildings. Again I checked up on my police and found they were getting good coverage and were stopping crimes but there were no new arrests being made after a brief moment of questioning myself I realised it was because the jail cells were full so I added some lower and some upper jail cells each capable of holding 15 prisoners bringing my capacity up to 40.Tomorrow I hope to improve education and tech level and possibly get some high wealth or high density buildings. Sgt Frogman 27/03/13 Day 4[]I had just started playing. I was watching my city grow on cheetah speed when unexpectedly my city crashed into darkness. I went into my wind power farm and extended the dirt service road and added three large turbines, thinking that would keep the power stable for a while, now the sewage pipes were overflowing as the outflow pipes couldn’t take it. Without the requirements for a water processing plant I only had one option: add more outflow pipes. I added four more in total.My city was going nicely and I was making money; not huge amounts but a steady 6,000-7,000 simoleons an hour. I even saw some upgrades to high wealth high density buildings. But one thing that bugged me was that I still had low tech industry so I added a community college and a library. After letting the simulation run for a day, my sims were starting to get more and more educated until I started to see my first medium tech industry springing up. Now I wanted to start specializing my city. As I had no room for mining, I went for gambling and started off by plopping two gambling hall one with cheap rooms and nickel slots and the other with nice rooms and blackjack hall. I did this so I could attract as many low and medium wealth tourists as possible. This work well at the start I even managed to work my way up to unlocking the gambling HQ but I just wasn’t attracting enough tourists to make that 1,000,000 I wanted fast enough. So I went back into city specialization and into culture and added an expo centre. I have only managed to host two events: a motorbike event and a sporting event. I made a profit on both of these but still not too much. Hopefully tomorrow I can build a university and get a high industrial tech level. Sgt Frogman 28/02/13 Day 5[]Not much happened today I mainly just gave the city a chance to grow and expand. I have been getting a lot of luxury apartments and a few hotels popping up in the commercial area to house are tourists for our gambling halls and expo centre, which I have been keeping the events going and the amount of tourists visiting is increasing every time. I managed to build a university but I don’t have enough educated students to enrol at the university to be able to add any specialist departments to start a research project. I am hoping that if and when we get enough students to add a school of engineering to the university In the hope that I can build a Space centre great work (although lots of the materials will have to come from other cities. The most interesting thing that happened today was actually when I was away from circle town and I was just building some more housing in “Housing estate” to get more potential students for the university when I was invaded by a UFO it didn’t cause much damage or kill too many people and I didn’t get an achievement as I was expecting but it was cool to watch. Day 6[]Not much happened again today crime is starting to take over my city due to gridlocked roads giving poor response times from the police and the fire service the main problem was the police. My city was getting full of crime and the circle layout was causing even high density avenues to come to a halt. Unfortunately as I was manly focusing on commercial my city hall was not upgraded enough to add a department of safety so I could get a helicopter or a department of transport for street cars. To try and counter the crime problem I built another police station and added four squad car bays. The new support still couldn’t help because the traffic was just not flowing enough meaning not enough criminals got arrested and the problem got worse and worse. Clearly the circle was not working great for me after all my experience with the grid layout. It worked well at the start and kept the industrial area separate but when the city became too big when people were traveling to and from work the routes to the different islands was just not good enough. As tomorrow I think I will be ruining the city I will post some stats of circle town. I will also be posting the data layer maps in a gallery at the end. Sgt Frogman 01/03/13
Day 7[]Today was a fun day I started off by deleting all the police stations in my city and watching the criminals start to take over they were spreading quickly and with 0 arrests per day there was nothing to stop them (apart from the traffic) killing any and every sim in the city. All these criminals were causing a lot more problems than just crime there were so many fires that the fire brigade couldn’t cope this wasn’t helped by the fact that there were becoming more abandoned buildings as people moved out and business collapsed due to the crime. As I was watching my city crumble a news flash came up saying zombies had arrived at my city this was all the better to get the city destroyed even faster. The rather alien looking zombies terrorised buildings mainly in my industrial are infecting other sims! But then day came and the zombies crumbled in the sunlight as a result of this invasion 65 sims were killed. Next there was another disaster this time a tornado ripped through my city luckily through abandoned and under construction buildings killing a total of 70 sims. That wasn’t it now a giant lizard came stomping thorough the middle of my city heading straight for my garbage dump where it burn and eat the garbage before disappearing under the ground. I finsished with 97 crimes commited per day and 217 criminals per day. I during the lizard attack I actually had to take out a bond of §100,000 as now I was receiving over -7,000 per hour I had to take out 2 more bonds for a total of §200,000 once I reached §10,000 left then I used one of the two disaster I had unlocked Sgt Frogman 02/03/13 |
City: CoD Wiki City[]
CoD Wiki City by Damac1214 |
---|
Day 1[]I booted up Sim City and immediately went to build my city. I decided to name it CoD Wiki City after my home wiki, and because i'm incredibly uncreative when it comes to names. The first thing CWC needed was a residential neighborhood. I built two roads and simply lined them with residential zones, allowing workers to build some low-income housing. I put up a water tower and wind power plant to power the small town. I also built a coal plant, but after realizing I didn't have the money to run it, I had to shut it down. I built a dirt road uphill and down wind so that I could put a sewage dump from the town. Now that my nice little town had all the basics, I decided to name this small section "The Watercooler". It was like the forum we had on CoD Wiki, it was casual and basic but wasn't being used too much. Next came the first commercial district. I built it right behind the residential one. It was just one strip of road that was lined with stores. To my pleasure, all the stores instantly began doing well, requiring little effort on my part to improve their quality. I then built an industrial district uphill, near where the sewage outflow pipe was. I intended to try and keep the factories away from the main living populace, so as not to lower property values. Now that I had this nice little town, I knew I had to expand. I built a second residential neighborhood a little bit away from the first, and this one immediately began to thrive in quality. Middle Class and Rich sims began moving in, building large townhouses and mansions. I built a school for the general populace, and placed bus stops all over the expanding city, which kept my people happy. The school quickly became overcrowded because the town was simply too big, so I just added on several new classrooms once I had enough money. I continued to expand the industrial zone as more and more factories began to pop up. At this time the original commercial zone began to grow too, the building became larger as the stores made more income. Because of the success I was having, I built another commercial district along the highway, expanded my residential neighborhoods tenfold, and built the industrial zone more and more. My expansion and success led to me being granted a City Hall, something I like to refer to as "The War Room". Problems began to arise in the small town though. I had neglected to think of the basic needs of the people, such as health and safety. The town's size made it require several clinics to be built to treat the sick, and some of them needed additional rooms to get through all the sick people. Crime and Fire rates began to go up, and so I had to take out bonds in order to build several firehouses and police stations. The town was also becoming disgusting and wouldn't be easy to clean-up, so I had to build and expand a garbage dump. It was around this time that the power began to go out as well, but I luckily now had the money to pay for the coal plant's coal deliveries, as well as increase the size of the Wind Plant. I was approached several times by Sims asking to host parties or make bets with me, and I always accepted these offers. But because my city wasn't to capable at sustaining itself at this point, several of these side-missions ended in disaster. One of them, a fireworks show, even burned down a city block. I managed to bring my city back up to stability and with a stable cash flow. By the end of my first session, I had already gotten a good feel for Sim City and what I had to do, and couldn't wait to expand my city in the future. Damac1214 21:04, February 26, 2013 (UTC) Day 2[]As my city expanded I had to upgrade several buildings. I added extra rooms to the Schools and Clinics, extra jail cells to the Police Stations, and extra trucks for the fire department. My city was rapidly expanding and it was getting more and more difficult to manage with my limited services. I started building extra clinics, police stations, and fire departments just to manage it all. I also expanded my cities education system. First I built the department of education as ana add-on to my City Hall. Then I built a High School, Gymnasium, and a Community College. I had enough bus stops to cover the entire town, and my city was very happy with how I was handling education, which also led to upgrades in my multiple factories quality. It was around this time that my City wasn't just expanding when it came to the services, it was expanding to incredibly large proportions and incredibly quickly. My original small town commercial district quickly turned into several high rise buildings. The small shacks that once populated the streets were turning into large and fancy apartment complex's. I was being pressured by my City's workers to build more and more residential space, expanding my city all over the available space. I upgraded roads to support bigger buildings, I built more roads to support more houses. The city was expanding so quickly it was pretty hard to believe. Problems began to show themselves however as my city reached it's maximum size. My one wind power generator couldn't support the whole city, even with 4 turbines. I had to build around 4 more Wind Power Plants just to keep the city power levels acceptable. My water supply was also running dry, and I had to construct several water towers to keep my citizens happy, as well as allow the Fire Department to do it's job. My sewers were also backing up and could no longer support all the waste being pumped into them, so I had to build 4 more waste dumps to manage that as well. Just as I was about to end my second day building my city, I was struck by a tornado! The first disaster I had encountered, this tornado ripped through one of my higher class neighborhoods, destroying everything in its path. I managed to clean it up swiftly however, and I'm sure my city was happy about that. At the end of the day, my citizens requested I move in with them, which I did almost immediately. I plopped down my house in a relatively high class area, to the joy of every citizen in my city. But at the end of the day, it seemed that there just wasn't much space to expand anymore. I had almost covered every inch of this space my city was on. Maybe it was time to move to a new part of the region. Day 3[]Having to start a new city in the region, I decided to take what I had learned from my first and try and make this one better, but at the same time different. I chose a location that had a large mountain in the center of it, with flat building land on either side. I decided that I would make the city focus on Industrialization, and so I decided the left side of the area would be for residential living, and the right side would be for industry. My second city expanded much more rapidly than the first. I now understood how to zone my cities, increase them in size, and make them more prosperous. I built massive neighborhoods, and used several of the resources in CoD Wiki City, such as the Police and Paramedics, to take care of it. The children of this new city also attended school in the previous cities school system. It wasn't before long, however, that my new city had gotten to big. It could no longer rely on the resources of CoD Wiki City, it had to have its own. Fire Departments, Schools, Police Stations, hospitals, everything started going up all over the residential side of town. Over on the industrial side, garbage collecting, and later a recycling plant, were set up. Several sewage dumps had to be set up, but I eventually replaced them with a sewage cleaning facility. The industrial buildings themselves were even beginning to get much, much larger than they ever had in CoD Wiki City. However, due to my new found skill in city building, the limited space because of the mountain, and the fact that I had completed my main goal of ending industry demands in the region, it became clear that my time with this new city was almost up. I had to turn this region into a thriving an powerful one. I had to take this new city, CoD Wiki City, and an even newer third city, and continue expanding them all to help build this region up! Day 4[]This new third city presented itself first as a bit of a challenge. I tried building a mixture of all three zones to make the city as profitable as possible. I quickly zoned off a residential area, a commercial area, and an industrial area far off in the back of the map. I had initially thought I could run the city using the services from the other two such as garbage disposal and fire departments, but my new city was growing much to rapidly. I quickly had to build as many services as I could, and too my surprise, this increase the land value of many of my lots. Massive Skyscrapers started sprouting, full of Rich sims ready to spend money in my city. It wasn't before long that I had a fair amount of money saved up and a lot of special buildings unlocked for use. I quickly built recycling plants, water pumping stations, and sewage purifiers in my city. The main big thing I did with this city was I tried to make it a bit of a Tourist attraction. The Massive Skyscrapers were making it out to be my first true big city, so I wanted something big to go in it. I decided to build an expo center to attract tourists, but I wasn't expecting the kind of traffic it would cause in the city! The city was literally frozen, bumper to bumper traffic going both ways. The expo city was a success, but now I had trouble with transportation! Day 5[]After all the craziness of getting this city built, now I had to deal with transportation. Traffic was horrible all over my city and emergency services could get anywhere. I started building every form of transportation I could in the city. Buses, Street Cars, Ferries, Planes, all just to cut down on traffic.' I then started having power problems in the city, so to fix this, I took my large stache of funds and built a massive Nuclear power plant on top of a hill, complete with two reactors. Now that I had every possible problem with my city worked out, I decided to take a break in real life and make some dinner. I was gonna leave my city playing just so I could make money. I thought everything would be fine. I was wrong. I came back and was greated by a message at the top of my screen claiming the nuclear reactor was about to meltdown. Not knowing what to do, I was forced to watch as the reactor went off and killed the entire small neighborhood around it. It irradiated a huge are, full of all types of RCI. I went to work fixing everything, as the Water Pumping stationg was also now irradiated. I had to zone new RCI and Build new industry, and keep the power plant going. But then the worst possible thing happened. A Zombie outbreak! No, I'm not joking, a damn zombie uprising took place in my city. the zombies ate the residents of OVER 100 of my buildings! It was a ridiculous! Now my budget was in the red, half the city destroyed, and no money to fix it with. The next day, I fixed it. Day 6[]I had to tear the whole city down. When zombies get into a bulilding, they eat all the residents and cause the building to become abandoned. Luckily they disappear by day, but that's beside the point. Going through every building was tedious and hard, but I had to do it. To make matters worse, I was also dealing with the fallout of the nuclear meltdown in my city. I couldn't take the reactor offline, I needed it's power, but leaving it running was dangerous for the city. It was poisoning the water, it had destroyed RCI, nothing good was coming of it. My city which had once been one of my greatest successes had literally crumpled and fell apart before my eyes. I couldn't believe it. It was destroyed, my budget was horribly in the red, -2,000 dollars an hour, and it seemed like there was no hope for the city. But then I did the impossible. I took out bonds, I built new roads and transport, I built new services, I zoned new RCI, anything that would get my city rebuilt. I had too do it, I couldn't leave my city destroyed like that. I manage to get the city back up to a working and functioning point, but it was never back to the greatness it had been in the past. Day 7[]After several days of hard work, I had finally built a city in each region except one. I had a well built and well operating region, so I thought "Why not make this last one a super city?". MY plan was to take out some bonds to build the city quickly and with advanced technology in order to make it very efficient very quickly. My plan back-fired. I went so far into the red that raising taxes and turning off every building couldn't save me. I lost lal my money. The city shut-down. I had utterly failed to raise a proper city. There was nothing I could do, nothing to help me rebuild. Except one possible thing. I had to go back to basics. I returned to CoD Wiki City. My first city, the one with the most money. I upgraded it, continued to build in it. I had to make it better, I had to save my fail city. I continued building CoD Wiki City. It wasn't just my starting city anymore where I learned all the basics, it was becoming my tru main city. Skyscrapers were shooting up, every kind of school from Grade School to University was in there, every type of transport imaginable was there, it was well covered by Police and Fire departments. The city was shooting up in its efficieny and it's earnings. And soon enough, I had more than enough to get fail city back on its feet :) Day 5[]It's time to expand the commercial sector some more! I've added on some high capacity avenues, right past the current commercial sector. Although I know that it will not be very popular, I am installing it now. At the far back now, I added on some more industrial sections, and saved up enough for the next important building: waste cleaning plant. This solves the problem with the ground contamination and the water towers. However, to fuel this new building, I need to severely up my power production. I had already maxed out both wind farms, so I decided to create a solar farm. I built on 5 extra relays, and that quenched the power issue. I also plopped down another water tower. I also worked on upgrading all the roads to at least medium capacity, so that traffic no longer was an issue, and bumped up the fire department 2 trucks. However, I was loosing money fast. I decided to raise taxes to 10% to satisfy the money loss, and made a cool 2,000 Simoleans an hour. I let the game idle for a while to build up for my next big thing. Tomorrow, education is getting a real bump. With over 300,000 Simoleans in the bank, work on the new residential sector will begin, and higher education will come about. |