Club Wars is a feature of SimCity BuildIt. The President, Vice President or Senior Members of the club may start a war and members may trigger attacks on rival cities to earn war points.
Wars are divided into two phases. Preparation phase allows club members to stock up war attacks and discuss strategies. Attack phase is when members can actually attack opponents. If a city is being hit with a certain number of damaged, a shield is triggered. At the end of the war, club members are rewarded if they score more war points than the opponent.
Arenas[]
There are a total of seven arenas in club wars. All clubs will start at the first ranks and must win wars to earn rankings to unlock higher ranking arenas. The higher the arena rank the greater the rewards.
War Rank | Victory Rewards | Activation Limit | Shield Triggers | Starting Energy | Energy Restoration | |
---|---|---|---|---|---|---|
Mountainous Mayhem | – | 1 Platinum Key, 10 Sim Cash, 1000 War Simoleons | 0 | 10 | 6 | 1 every 15 minutes |
Desert of Destruction | 1800 | 2 Platinum Keys, 20 Sim Cash, 2000 War Simoleons | 5 | 11 | 7 | 1 every 15 minutes |
Frosty Tundra | 2400 | 3 Platinum Keys, 30 Sim Cash, 3000 War Simoleons | 10 | 12 | 8 | 1 every 10 minutes |
Savannah | 3000 | 4 Platinum Keys, 40 Sim Cash, 4000 War Simoleons | 15 | 13 | 9 | 1 every 10 minutes |
Volcanic Rush | 3500 | 5 Platinum Keys, 50 Sim Cash, 5000 War Simoleons | 20 | 14 | 10 | 1 every 5 minutes |
City in the Sky | 4000 | 6 Platinum Keys, 60 Sim Cash, 6000 War Simoleons | 25 | 15 | 12 | 1 every 5 minutes |
Speace Rock Rumble | 4600 | 7 Platinum Keys, 70 Sim Cash, 7000 War Simoleons | 30 | 16 | 12 | 1 every 3 minutes |
Attacks[]
There are a variety of attacks that can be launched during a club war. Attacks are categorized to different classes and further divided into Common, Rare and Legendary types. To unlock war attacks, players have to collect a certain number of war cards and purchase with Gold Keys or Platinum Keys.
Type | Damage | Energy | Items Needed | |
---|---|---|---|---|
Class S | ||||
Comic Hand | Common | 1 | 1 | 1 Plunger, 1 Rubber Duck |
Shrink Ray | Rare | 3 | 3 | 1 Plier, 2 Megaphones |
Giant Rock Monster | Rare | 2 | 2 | 1 Fire Hydrant, 1 Binoculars |
Not in Kansas | Legendary | 3 | 4 | 1 Anvil, 1 Propeller |
Class M | ||||
Magnetism | Common | 3 | 2 | 1 Binoculars, 2 Fire Hydrants, 2 Anvils |
Tentacle Vortex | Common | 2 | 3 | 1 Plunger, 1 Rubber Duck, 2 Propellers |
Flying Vu Robot | Rare | 4 | 4 | 2 Ammo, 2 Gasoline |
Disco Twister | Legendary | 6 | 6 | 1 Megaphone, 1 Plier, 2 Propellers |
Class L | ||||
Plant Monster | Common | 4 | 4 | 2 Plungers, 2 Gasoline, 2 Rubber Boots |
Blizzaster | Rare | 6 | 6 | 1 Propeller, 2 Ammo, 3 Rubber Ducks |
Fishaster | Rare | 7 | 7 | 1 Rubber Duck, 3 Rubber Boots, 3 Fire Hydrants |
Ancient Curse | Legendary | 8 | 8 | 1 Rubber Boots, 2 Megaphones, 3 Binoculars |
Class XL | ||||
Hands of Doom | Common | 8 | 8 | 2 Ammo, 2 Rubber Ducks, 5 Pliers |
16 Tons | Common | 6 | 6 | 1 Plier, 2 Fire Hydrants, 4 Anvils |
Spiders | Rare | 9 | 9 | 1 Gasoline, 2 Binoculars, 5 Ammo |
Dance Shoes | Legendary | 10 | 10 | 2 Gasoline, 3 Binoculars, 2 Rubber Boots |
Class XXL | ||||
Building Portal | Common | 8 | 7 | 3 Fire Hydrants, 3 plungers, 4 Propellers |
B Movie Monster | Legendary | 10 | 8 | 2 Rubber Boots, 2 Plungers, 2 Megaphones |
Hissy Fit | Rare | 8 | 6 | 2 Binoculars, 3 Pliers, 3 Rubber Boots |
Mellow Bellow | Rare | 11 | 8 | 4 Megaphones, 3 Pliers, 4 Propellers |
Class A+* | ||||
Doomsday Quack | Legendary | 1 | 8 | 1 Donut, 10 Rubber Ducks |
Electric Deity | Legendary | 3 | 6 | 3 Megaphones, 3 Gasoline, 3 Anvils |
Shield Buster | Rare | 7 | 7 | 5 Gasoline, 1 Medic Kit |
Zest from Above | Common | 4/6/8 | 6 | 2 Binoculars, 3 Anvils, 3 Ammo |
Note that in Class A+ attacks they all possess special characteristics.
- Doomsday Quack attacks every opponent city.
- Electric Deity damages the target city and 2 adjacent cities.
- Shield Buster allows attacks on shielded cities.
- Zest from Above has variable damage on the target city.
War items[]
See Also: List of items in SimCity BuildIt
War Items are items that are used specifically to launch attacks. Items can be earned by purchasing them in the War Market, completing war deliveries in War depot or repairing damaged buildings from war attacks.
War boosters[]
War Boosters are another powers to activate on a city during a war over a fixed time period. Purple Boosters can be placed on friendly cities to give an advantage on cities while Red Boosters can be placed on opposing cities to disable them.
Pump | Purple | Speeds up energy regeneration by 2x |
Umbrella | Purple | No damage if attacked |
Dud | Purple | Fewer war points scored on target city |
Vampire | Red | Slows down energy regeneration by 2x |
Freeze | Red | Target city cannot attack |
Jackpot | Red | 2x more war points if attacked |