SimCity
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Club Wars SC-BuildIt

Club Wars is a feature of SimCity BuildIt. The President, Vice President or Senior Members of the club may start a war and members may trigger attacks on rival cities to earn war points.

Wars are divided into two phases. Preparation phase allows club members to stock up war attacks and discuss strategies. Attack phase is when members can actually attack opponents. If a city is being hit with a certain number of damaged, a shield is triggered. At the end of the war, club members are rewarded if they score more war points than the opponent.

Arenas[]

There are a total of seven arenas in club wars. All clubs will start at the first ranks and must win wars to earn rankings to unlock higher ranking arenas. The higher the arena rank the greater the rewards.

War Rank Victory Rewards Activation Limit Shield Triggers Starting Energy Energy Restoration
Mountainous Mayhem 1 Platinum Key, 10 Sim Cash, 1000 War Simoleons 0 10 6 1 every 15 minutes
Desert of Destruction 1800 2 Platinum Keys, 20 Sim Cash, 2000 War Simoleons 5 11 7 1 every 15 minutes
Frosty Tundra 2400 3 Platinum Keys, 30 Sim Cash, 3000 War Simoleons 10 12 8 1 every 10 minutes
Savannah 3000 4 Platinum Keys, 40 Sim Cash, 4000 War Simoleons 15 13 9 1 every 10 minutes
Volcanic Rush 3500 5 Platinum Keys, 50 Sim Cash, 5000 War Simoleons 20 14 10 1 every 5 minutes
City in the Sky 4000 6 Platinum Keys, 60 Sim Cash, 6000 War Simoleons 25 15 12 1 every 5 minutes
Speace Rock Rumble 4600 7 Platinum Keys, 70 Sim Cash, 7000 War Simoleons 30 16 12 1 every 3 minutes

Attacks[]

There are a variety of attacks that can be launched during a club war. Attacks are categorized to different classes and further divided into Common, Rare and Legendary types. To unlock war attacks, players have to collect a certain number of war cards and purchase with Gold Keys or Platinum Keys.

Type Damage Energy Items Needed
Class S
Comic Hand Common 1 1 1 Plunger, 1 Rubber Duck
Shrink Ray Rare 3 3 1 Plier, 2 Megaphones
Giant Rock Monster Rare 2 2 1 Fire Hydrant, 1 Binoculars
Not in Kansas Legendary 3 4 1 Anvil, 1 Propeller
Class M
Magnetism Common 3 2 1 Binoculars, 2 Fire Hydrants, 2 Anvils
Tentacle Vortex Common 2 3 1 Plunger, 1 Rubber Duck, 2 Propellers
Flying Vu Robot Rare 4 4 2 Ammo, 2 Gasoline
Disco Twister Legendary 6 6 1 Megaphone, 1 Plier, 2 Propellers
Class L
Plant Monster Common 4 4 2 Plungers, 2 Gasoline, 2 Rubber Boots
Blizzaster Rare 6 6 1 Propeller, 2 Ammo, 3 Rubber Ducks
Fishaster Rare 7 7 1 Rubber Duck, 3 Rubber Boots, 3 Fire Hydrants
Ancient Curse Legendary 8 8 1 Rubber Boots, 2 Megaphones, 3 Binoculars
Class XL
Hands of Doom Common 8 8 2 Ammo, 2 Rubber Ducks, 5 Pliers
16 Tons Common 6 6 1 Plier, 2 Fire Hydrants, 4 Anvils
Spiders Rare 9 9 1 Gasoline, 2 Binoculars, 5 Ammo
Dance Shoes Legendary 10 10 2 Gasoline, 3 Binoculars, 2 Rubber Boots
Class XXL
Building Portal Common 8 7 3 Fire Hydrants, 3 plungers, 4 Propellers
B Movie Monster Legendary 10 8 2 Rubber Boots, 2 Plungers, 2 Megaphones
Hissy Fit Rare 8 6 2 Binoculars, 3 Pliers, 3 Rubber Boots
Mellow Bellow Rare 11 8 4 Megaphones, 3 Pliers, 4 Propellers
Class A+*
Doomsday Quack Legendary 1 8 1 Donut, 10 Rubber Ducks
Electric Deity Legendary 3 6 3 Megaphones, 3 Gasoline, 3 Anvils
Shield Buster Rare 7 7 5 Gasoline, 1 Medic Kit
Zest from Above Common 4/6/8 6 2 Binoculars, 3 Anvils, 3 Ammo

Note that in Class A+ attacks they all possess special characteristics.

  • Doomsday Quack attacks every opponent city.
  • Electric Deity damages the target city and 2 adjacent cities.
  • Shield Buster allows attacks on shielded cities.
  • Zest from Above has variable damage on the target city.

War items[]

See Also: List of items in SimCity BuildIt

War Items are items that are used specifically to launch attacks. Items can be earned by purchasing them in the War Market, completing war deliveries in War depot or repairing damaged buildings from war attacks.

War boosters[]

War Boosters are another powers to activate on a city during a war over a fixed time period. Purple Boosters can be placed on friendly cities to give an advantage on cities while Red Boosters can be placed on opposing cities to disable them.

Pump Purple Speeds up energy regeneration by 2x
Umbrella Purple No damage if attacked
Dud Purple Fewer war points scored on target city
Vampire Red Slows down energy regeneration by 2x
Freeze Red Target city cannot attack
Jackpot Red 2x more war points if attacked

Trailers[]

See also[]

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